RocketLance
RocketLance
Type Average Overall
Win Rate 56% 50.17%
Time Held Weapon 135s per games 125.17s per games
Damage Weapon 203 per games 181.17 per games

Wins / Loses

Weapons are an important element of Brawlhalla. Each weapon has a different moveset and each character has access to two weapon types. Weapons work similarly for each character that can use them, but each character has a set of distinguished special moves. All characters are also able to fight unarmed(with no special moves). No two characters have the same weapon combination.
  • Best combos with RocketLance

  • combo Vote
    # 1 1: Side Light (?)
    2: Jump (?)
    3: Side Air (?)
    410 22
    # 2 1: Side Light (?)
    2: Jump (?)
    3: Neutral Air (?)
    113 46
    # 3 1: Side Light (?)
    2: Jump (?)
    3: Neutral Air (?)
    4: Jump (?)
    5: Neutral Air (?)
    70 23
    # 4 1: Side Light (?)
    2: Jump (?)
    3: Side Air (?)
    4: Chase-dodge-forward (?)
    5: Down Air (?)
    6: Side Air (?)
    38 5
    # 5 1: Down Air (?)
    2: Neutral Light (?)
    3: Side Light (?)
    4: Jump (?)
    5: Side Air (?)
    33 12
    # 6 1: Side Air (?)
    2: Neutral Light (?)
    27 13
    # 7 1: Down Air (?)
    2: Side Light (?)
    10 3
    # 8 1: Side Light (?)
    2: Jump (?)
    3: Down Air (?)
    4: Side Light (?)
    5: Jump (?)
    6: Side Air (?)
    8 2
    # 9 1: Side Light (?)
    2: Jump (?)
    3: Side Air (?)
    4: Jump (?)
    5: Side Air (?)
    6: Jump (?)
    7: Side Air (?)
    3 0
    # 10 1: Neutral Light (?)
    2: Chase-dodge-forward (?)
    3: Side Light (?)
    4: Neutral Air (?)
    3 0
    # 11 1: Down Air (?)
    2: Side Light (?)
    3: Signature (?)
    12 9
    # 12 1: Jump-dash (?)
    2: Neutral Light (?)
    4 2
    # 13 1: Ground Pound (?)
    2: Down Air (?)
    3: Side Air (?)
    4: Down Air (?)
    2 0
    # 14 1: Neutral Air (?)
    2: Neutral Air (?)
    3: Neutral Air (?)
    4: Neutral Air (?)
    5: Recovery (?)
    4 2
    # 15 1: Neutral Light (?)
    2: Side Light (?)
    3: Neutral Air (?)
    4: Recovery (?)
    1 0
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