Fists
Fists
Type Average Overall
Win Rate 52% 50.17%
Time Held Weapon 137s per games 125.25s per games
Damage Weapon 193 per games 181.25 per games

Wins / Loses

Weapons are an important element of Brawlhalla. Each weapon has a different moveset and each character has access to two weapon types. Weapons work similarly for each character that can use them, but each character has a set of distinguished special moves. All characters are also able to fight unarmed(with no special moves). No two characters have the same weapon combination.
  • Best combos with Fists

  • combo Vote
    # 1 1: Side Light (?)
    2: Neutral Air (?)
    3: Gravity Cancel (?)
    4: Down Light (?)
    5: Neutral Air (?)
    92 4
    # 2 1: Down Light (?)
    2: Side Light (?)
    33 5
    # 3 1: Down Light (?)
    2: Down Air (?)
    23 1
    # 4 1: Gravity Cancel (?)
    2: Down Light (?)
    3: Recovery (?)
    12 1
    # 5 1: Side Light (?)
    2: Fast Fall (?)
    3: Jump (?)
    4: Neutral Air (?)
    12 2
    # 6 1: Down Light (?)
    2: Neutral Air (?)
    3: Recovery (?)
    9 2
    # 7 1: Neutral Air (?)
    2: Recovery (?)
    7 1
    # 8 1: (Wait) (?)
    2: Gravity Cancel (?)
    5 1
    # 9 1: (Wait) (?)
    2: Jump (?)
    6 3
    # 10 1: (Wait) (?)
    2: (Wait) (?)
    4 1
    # 11 1: Side Light (?)
    2: (Read) Dodge-out (?)
    3: (Read) Dodge-in (?)
    4: Gravity Cancel (?)
    5: Side Light (?)
    6: Recovery (?)
    3 0
    # 12 1: Neutral Light (?)
    2: Down Light (?)
    3: Side Light (?)
    4: Neutral Air (?)
    5: Fast Fall (?)
    6: Down Air (?)
    7: Ground Pound (?)
    2 0
    # 13 1: Side Light (?)
    2: Recovery (?)
    2 0
    # 14 1: Side Light (?)
    2: (Read) Dodge-down (?)
    3: Fast Fall (?)
    4: Neutral Air (?)
    5: (Land) (?)
    6: Jump-dash (?)
    7: Down Air (?)
    8: Gravity Cancel (?)
    9: Side Light (?)
    10: Recovery (?)
    3 1
    # 15 1: Neutral Air (?)
    2: Gravity Cancel (?)
    3: Down Light (?)
    4: Chase-dodge-forward (?)
    5: (Pivot) (?)
    6: Neutral Air (?)
    7: Jump (?)
    8: Recovery (?)
    1 0
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