|Kills||2.38 per games||2.37 per games|
|Deaths||2.16 per games||2.22 per games|
|suicides||0.18 per games||0.18 per games|
|Damage Dealt||468.63 per games||459.11 per games|
|Damage Taken||414.06 per games||425.60 per games|
|Match Time||180.81s per games||180.16s per games|
Time Held Weapon
Wins / Loses
“A Seraphim warrior in the Host of Paladium is a pure, perfect weapon of holy justice. Zariel will not be tainted by Odin’s rabble.”
StrengthAffects how much damage is dealt by the Legend, along with how much force their attacks have. Higher Strength means opponents fly farther and take more damage for the same attack compared to Legends with lower strength. Signatures moves have unique damage and force values and are naturally unaffected by Strength.
DexterityIndirectly affects attacking speed - a Legend with high dexterity will have a shorter recovery time after an attack finishes, allowing for quicker successive attacks, as well as a shorter minimum charge time for Heavy attacks, allowing for faster execution.
DefenseAffects how much damage a Legend takes from all attacks, as well as how far the Legend flies when struck. High Defense means less damage, and less fly distance compared to those with low defense.
SpeedAffects how quickly the Legend is able to move around the battlefield when running and jumping. Movement during attacks and dodges is also affected. Does not affect attack speed, nor dodge duration.