|Kills||2.59 per games||2.37 per games|
|Deaths||2.12 per games||2.22 per games|
|suicides||0.19 per games||0.18 per games|
|Damage Dealt||473.72 per games||458.95 per games|
|Damage Taken||405.7 per games||425.04 per games|
|Match Time||179.76s per games||179.89s per games|
Time Held Weapon
Wins / Loses
“Commander Vector, it's much worse than we thought. KABAL sent The Mechassassin back a thousand years to 1987. We believe its mission is to eliminate an ancient leader named 'Sen-tin-el' and rewrite human history.”
StrengthAffects how much damage is dealt by the Legend, along with how much force their attacks have. Higher Strength means opponents fly farther and take more damage for the same attack compared to Legends with lower strength. Signatures moves have unique damage and force values and are naturally unaffected by Strength.
DexterityIndirectly affects attacking speed - a Legend with high dexterity will have a shorter recovery time after an attack finishes, allowing for quicker successive attacks, as well as a shorter minimum charge time for Heavy attacks, allowing for faster execution.
DefenseAffects how much damage a Legend takes from all attacks, as well as how far the Legend flies when struck. High Defense means less damage, and less fly distance compared to those with low defense.
SpeedAffects how quickly the Legend is able to move around the battlefield when running and jumping. Movement during attacks and dodges is also affected. Does not affect attack speed, nor dodge duration.