Val
Val
The Weapon
Type Average Overall
Win Rate 51.64% 51.93%
Play Rate 3.02%
Kills 2.27 per games 2.31 per games
Deaths 2.14 per games 2.16 per games
suicides 0.18 per games 0.17 per games
Damage Dealt 163856.04 per games 249362.89 per games
Damage Taken 79491.59 per games 229370.44 per games
Match Time 188.73s per games 181.70s per games
Fists
Fists
Sword
Sword

Time Held Weapon

Damage Weapon

Wins / Loses

  • Top Winrates with Val
  • [100.00%] davidkato2003 (25/0)

  • [100.00%] Unarmed to diamond (22/0)

  • [100.00%] Pine Tree (20/0)

  • [100.00%] ♦Roier♦ (18/0)

  • [100.00%] I don't have hands (18/0)

  • [100.00%] Macana (18/0)

  • [100.00%] Panque Meu Queixo (17/0)

  • [100.00%] Astronaut (17/0)

  • [100.00%] Smurfing right now (17/0)

  • [100.00%] Another? (17/0)

“Retrieval. Pacification. Neutralization. Acquistion. The MBFC's Automaton Lab has always been there for your most intractable corporate needs. Now The Lab is proud to offer 'VAL Exigent Services', a new line of extreme targeted discontinuance offerings for urgent, discreet protection of shareholder value.”
The Weapon
  • Stats
  • Strength
    Affects how much damage is dealt by the Legend, along with how much force their attacks have. Higher Strength means opponents fly farther and take more damage for the same attack compared to Legends with lower strength. Signatures moves have unique damage and force values and are naturally unaffected by Strength.
  • Dexterity
    Indirectly affects attacking speed - a Legend with high dexterity will have a shorter recovery time after an attack finishes, allowing for quicker successive attacks, as well as a shorter minimum charge time for Heavy attacks, allowing for faster execution.
  • Defense
    Affects how much damage a Legend takes from all attacks, as well as how far the Legend flies when struck. High Defense means less damage, and less fly distance compared to those with low defense.
  • Speed
    Affects how quickly the Legend is able to move around the battlefield when running and jumping. Movement during attacks and dodges is also affected. Does not affect attack speed, nor dodge duration.