The Madman of Barbados
Type Average Overall
Win Rate 51.57% 53.49%
Play Rate 0.92%
Kills 2.43 per games 2.36 per games
Deaths 2.23 per games 2.18 per games
suicides 0.16 per games 0.18 per games
Damage Dealt 448.68 per games 458.57 per games
Damage Taken 424.77 per games 417.36 per games
Match Time 173.7s per games 176.58s per games

Time Held Weapon

Damage Weapon

Wins / Loses

  • Top Winrates with Thatch
  • [100.00%] Yggdrasil (33/0)

  • [100.00%] ✪ uce (21/0)

  • [100.00%] Meltdown (21/0)

  • [100.00%] Your Worst Nightmare ;p (20/0)

  • [100.00%] Done! (18/0)

“An old sea shanty tells the tale of a buccaneer who went mad drinking gunpowder and grog. Every time he sailed into battle, he’d set his own ship aflame so there could be no retreat. I forget how it goes, but the chorus includes the phrase 'high turnover rate.'”
The Madman of Barbados
  • Stats
  • Strength
    Affects how much damage is dealt by the Legend, along with how much force their attacks have. Higher Strength means opponents fly farther and take more damage for the same attack compared to Legends with lower strength. Signatures moves have unique damage and force values and are naturally unaffected by Strength.
  • Dexterity
    Indirectly affects attacking speed - a Legend with high dexterity will have a shorter recovery time after an attack finishes, allowing for quicker successive attacks, as well as a shorter minimum charge time for Heavy attacks, allowing for faster execution.
  • Defense
    Affects how much damage a Legend takes from all attacks, as well as how far the Legend flies when struck. High Defense means less damage, and less fly distance compared to those with low defense.
  • Speed
    Affects how quickly the Legend is able to move around the battlefield when running and jumping. Movement during attacks and dodges is also affected. Does not affect attack speed, nor dodge duration.