Diana
Diana
The Monster Hunter
Type Average Overall
Win Rate 52.06% 51.93%
Play Rate 2.95%
Kills 2.28 per games 2.31 per games
Deaths 2.15 per games 2.16 per games
suicides 0.16 per games 0.17 per games
Damage Dealt 445.92 per games 249312.46 per games
Damage Taken 417.5 per games 229328.78 per games
Match Time 179.42s per games 181.70s per games
Bow
Bow
Pistol
Pistol

Time Held Weapon

Damage Weapon

Wins / Loses

  • Top Winrates with Diana
  • [100.00%] xX_PussySlayer_Xx (20/0)

  • [100.00%] QJSD (19/0)

  • [100.00%] gomeg sad (14/0)

  • [100.00%] FALL3N (14/0)

  • [100.00%] berni (14/0)

  • [100.00%] (╯°□°)–︻╦╤─ – (14/0)

  • [100.00%] TendriiX (14/0)

  • [100.00%] UnK | GirlOpex (13/0)

  • [100.00%] ดกห (12/0)

  • [100.00%] Torinade (11/0)

“Our Father, who reigns eternal in crimson slumber, please deliver us from Diana. She killed Cytorax and Bob last week, and I think she's back because the building is on fire.”
The Monster Hunter
  • Stats
  • Strength
    Affects how much damage is dealt by the Legend, along with how much force their attacks have. Higher Strength means opponents fly farther and take more damage for the same attack compared to Legends with lower strength. Signatures moves have unique damage and force values and are naturally unaffected by Strength.
  • Dexterity
    Indirectly affects attacking speed - a Legend with high dexterity will have a shorter recovery time after an attack finishes, allowing for quicker successive attacks, as well as a shorter minimum charge time for Heavy attacks, allowing for faster execution.
  • Defense
    Affects how much damage a Legend takes from all attacks, as well as how far the Legend flies when struck. High Defense means less damage, and less fly distance compared to those with low defense.
  • Speed
    Affects how quickly the Legend is able to move around the battlefield when running and jumping. Movement during attacks and dodges is also affected. Does not affect attack speed, nor dodge duration.