Ada
Ada
The Ghost in the Machine
Type Average Overall
Win Rate 52.9% 52.82%
Play Rate 2.89%
Kills 2.33 per games 2.28 per games
Deaths 2.23 per games 2.23 per games
suicides 0.16 per games 0.18 per games
Damage Dealt 107488.64 per games 3386212.70 per games
Damage Taken 107279.58 per games 1877325.15 per games
Match Time 180.68s per games 185.25s per games
Pistol
Pistol
Spear
Spear

Time Held Weapon

Damage Weapon

Wins / Loses

  • Top Winrates with Ada
  • [100.00%] LuckyBear (32/0)

  • [100.00%] Nirhowl (32/0)

  • [100.00%] Hinata♥ (31/0)

  • [100.00%] georg.jeske (30/0)

  • [100.00%] TakeSomeMusinexKid (29/0)

  • [100.00%] undone (25/0)

  • [100.00%] Variant (25/0)

  • [100.00%] lucasemanoel910 (25/0)

  • [100.00%] Llev (25/0)

  • [100.00%] Moro (24/0)

“Target Ada is confirmed. Suspect is armed and located at the rear of the sixth floor...and on the roof...and twice on the third floor. All units, surveillance protocols are compromised. Ignore radio communications. Set Aim Augmentation to Manual. Disregard . . . [garbled] . . . on sight . . . [garbled] . . . incoming . . . [garbled] . . . down . . . [elevator music]”
The Ghost in the Machine
  • Stats
  • Strength
    Affects how much damage is dealt by the Legend, along with how much force their attacks have. Higher Strength means opponents fly farther and take more damage for the same attack compared to Legends with lower strength. Signatures moves have unique damage and force values and are naturally unaffected by Strength.
  • Dexterity
    Indirectly affects attacking speed - a Legend with high dexterity will have a shorter recovery time after an attack finishes, allowing for quicker successive attacks, as well as a shorter minimum charge time for Heavy attacks, allowing for faster execution.
  • Defense
    Affects how much damage a Legend takes from all attacks, as well as how far the Legend flies when struck. High Defense means less damage, and less fly distance compared to those with low defense.
  • Speed
    Affects how quickly the Legend is able to move around the battlefield when running and jumping. Movement during attacks and dodges is also affected. Does not affect attack speed, nor dodge duration.